![]() While it retains all the fluidity and speed the series gained in Conviction, it doesn't let that get in the way of allowing you to meticulously hide bodies, knock out enemies or evade your foes entirely. Blacklist tries very hard to cut the difference between Splinter Cell Chaos Theory and Conviction. You’re job (most of the time) is to get into a facility, get information and get out. On missions the game returns to a much more expected Splinter Cell fare. You spend a great deal of your time aboard it and from there Sam talk’s to his crew, upgrades his weapons and op suits and, of course, chooses which missions to go on. Once through the game’s opening mission, the Paladin acts like the Normandy from the Mass Effect series. ![]() ![]() The Paladin plays a large role in Blacklist and goes a long way to differentiating it from other entries in the series by giving the game a sense of world that none of the other Splinter Cells had before.
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